1. Get into a duel
Quick match pairs you with whoever is waiting. With «Challenge a friend» you get a code and a link to challenge someone in particular.
Real-time sudden-death fencing. Kill to earn the right of way, cross the map to your rival's goal and win best of 3.
Quick match pairs you with whoever is waiting. With «Challenge a friend» you get a code and a link to challenge someone in particular.
There are no health bars. A thrust that reaches the body kills. Put your sword at the same height as your rival's to block it.
Whoever kills earns the right to advance («GO» shows up). Run for your rival's goal before they respawn in front of you.
Reaching the goal wins the round; 2 rounds win the match. A match lasts 5 minutes at most: when time runs out, more rounds wins, and with even rounds, whoever held the fight longer in the half of their goal. Leaving mid-match counts as a loss.
Two teams of two. Only one fighter per team is on screen: every time yours is killed, it respawns controlled by your teammate, and you wait until they fall. The rules are the same as in the duel: the team that reaches the goal twice wins. If someone leaves, their team loses. Public relays count for the ranking: each team member wins (or loses) the match.
Every battle with money in play can be bet on until the first kill or its first 20 seconds. The result is decided only by the game server, and nobody can bet on their own match.